Narratives rely on the presentation of an initial state of order, which is in some way disturbed in elation to a particular problem or set of problems. Narratives, in short, have to be about change, disturbance, disorder.
Todorov's model The simplest way of explaining a narrative structure is in the terms of Todorov's model.
Time in narrative Stories are rarely told in real time, instead they are broken down into scenes or sequences. Sequences are then carefully edited and put together in a structure that makes sense to the viewer. This process is called causality - the relationship between cause and effect, where one thing leads to another. This process forms a pattern known as the plot. Propp Propp proposes a theory which states every story can be deconstructed into one of 31 elements; may be rebuilt with any of 8 characters, and subsequently rebuilt. Hero, Princess, The Dispatcher, The Helper, Antihero, The Villain, The Donor, The Rewarder,
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Representations are Re presentations.
They are artificial imitations of true reality. The principle flaw with this very concept however, is its basic premise. If a representation is a reflection of its creator's view, and this view is then broadcast to others, while it may be considered a fair depiction of that original source by some, it may in fact bear little genuine resemblance to the group or idea that it initially sought to convey. Stuart Hall Representation is an essential part of the process by which meaning produced and exchange between members of a culture. It does involve the use of language, of signs and images which stand for or represent things. Nick Lacey It must be remembered that representations are not created by the media, they are concepts of everyday life. Representations in the media
We the media audience, also become media producers in passing on our own perspectives of how things are reproduced Genre does not rely simply on what's in a media text but also on the way it is put together (constructed). This can be important when distinguishing between two different genres. For example horror and thriller can have a similar subject matter and look similar but differ on how the narrative is constructed. The problem of definition "A number of perennial doubts plague genre theory. Are genres really out there in the world or are they merely the constructions of analysts? Is there a finite taxonomy of genres or are they in principle infinite? Are genres timeless Platonic essences or ephemeral, time-bound entities? Are genres culture-bound transcultural? Should genre analysis be descriptive or prescriptive?" - Robert Stam on film theory How do you tell what genre something belongs to A media text is said to belong to a genre if it adopts the codes and conventions of other texts included within that genre, and lives up to the same expectations. Texts from different mediums may belong to the same genre (e.g. a TV programme like Dr who and a comic book like the incredible hulk may bot be categorised as science fiction). Genres are most useful as a marketing tool and to help booksellers known where to shelve a book. - Elizabeth Hand Audiences have a set of expectations as to what a genre text will contain in terms of: transportation, costume, character, setting, mise en scene, soundtrack, stars etc, and they look forward to seeing genre-specific examples of content when they experience the text. Style Media texts follow set of conventions in the way that they are constructed; women's magazines always present an attractive model on the front cover, for example, and you see a contents page in a magazine before any feature articles. In movies, a romantic comedy always end with a wedding, Often content and style are closely interlinked. Does a text have to be identical to other texts within that genre? No - genres are described as dynamic - the boundaries of genres are perpetually changing. Individual texts can challenge conventions and defy certain parts of the usual genre categorisation. Genre texts would get very boring and predictable if they all followed exactly the same conventions; audiences want to consume new ones.
Distributors? Clear channels for marketing and distribution - easily targetable audience Concentrationof distribution resources - no point in trying to get e.g. football matches to a non-sports audience Fans of a genre as a whole can easily be persuaded to buy other texts in the same genre e.g dance music compliation CDs. Provide a structure fo retail outlets. Genres control the behaviour of producers of such texts and the expectations of potential customers. Genre is a set of expectations. Audiences learn genres gradually usually through unconscious familiarisation. Changes I made:
Extended end of David Cameron clip to fit in last word better. Removed comedic sound effect. Adjusted volume of voice over better Made outdoors dub more realistic Adjusted lighting in Caz interview Put the church youth clip backing in colour as I was unable to recall why they weren't Made to vicar intro more similar to previous ones. Made the clip with my Dad focus on both us rather than me Made it generally more consistent Some of the criticism I received from my teacher was that some of the clips went on for too long without changes to keep interest. For my interview with Stevie, I changing the framing of individual clips, this I think will help keep interest. Then with Caz I had the framing zoom out slowly, while not distracting I think it keeps more attention. Because the clips were long I decided to import some images in the middle relating to what she was talking about.
These are the runners up: These are all fine choices, however my final pick is: I decided to choose this one for the following reasons:
After deciding that the 18th may just didn't contribute to the image aethsetically and just be included in the DPS. So without further ado here is the final poster....
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May 2017
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